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Since 1988, DigiPen Institute of Technology has been preparing students to succeed as skilled engineers, artists, and designers in the growing technology industries.

An educational pioneer, we were the first college in the world to offer a bachelor’s degree in video game technology and development. Today, we offer a wide range of technology-focused programs, all with an eye toward the career opportunities of tomorrow. Through a combination of academic rigor and interdisciplinary team-based projects, our educational model empowers students to be active learners, bold problem-solvers, and creators.

Our programs are intentionally designed to reflect the standards and practices of the professional industries: Small teams with different backgrounds and skills collaborate to apply their knowledge, overcome challenges, and build amazing things together. These teams form the core of our tight-knit student and alumni community.

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DigiPen’s Impact

Over the past three decades, our reputation has been carried by our student and alumni success. DigiPen students continue to garner awards and recognition at international competitions and festivals for their outstanding student work. And as graduates, they go on to rewarding careers at some of the world’s leading tech companies, game studios, and startups.

Do you play video games? You’ve probably played at least one of the more than 2,000 commercial titles developed by a DigiPen graduate. What will you go on to create?

The first school in the world to offer a bachelor's degree in video game development.
DigiPen has been ranked as a top 10 Video Game Design School by The Princeton Review for the last 15 years.
1,500 companies worldwide have hired DigiPen graduates.
  • DigiPen student games have won 57 Independent Games Festival awards (more than any other school)

  • Our graduates are credited on 2,000+ commercial game titles

DigiPen’s Redmond Campus

Photograph of the DigiPen USA building’s main entrance taken at midday

Our Community

The student body at DigiPen is a vibrant community of inspired people who share a passion for games, art, technology, and innovation. Together, we thrive on teamwork, creativity, and a spirit of learning — both in and out of the classroom. Our Redmond, Washington, campus brings together students and faculty from across the United States and nearly 50 countries around the world. We are proud to foster a diverse population that is welcoming and supportive to people of all backgrounds.

DigiPen’s student population1,100

DigiPen’s faculty146

DigiPen’s student-to-faculty ratio10:1

DigiPen’s acceptance rate61%

Degree Programs Enrolling Applicants

Bachelor’s Degrees 

Master’s Degrees 

Statistics accurate as of November 2023

A Center of Innovation

DigiPen’s main campus is situated 15 miles east of Seattle in the tech hub of Redmond, home to some of the biggest game and software giants, including Microsoft and Nintendo. Neighboring cities in the Seattle metro area teem with other renowned technology companies, such as Amazon, Google, and Facebook, as well as major game studios like Bungie, Valve, PopCap Games, and Monolith. In all, there are more than 400 interactive media companies in the region, making it one of the largest game development centers in the world.

International Campuses

Photograph of the DigiPen Singapore building

Singapore

DigiPen Institute of Technology Singapore, a partner of Singapore Institute of Technology (SIT), opened in 2008 as DigiPen’s first international campus at the invitation of Singapore’s Economic Development Board. Students can earn degrees in Computer Science in Real-Time Interactive Simulation, Computer Science and Game Design, Digital Art and Animation, and Game Design. Students can also pursue Systems Engineering through a joint degree with SIT.

Photograph of the DigiPen Europe-Bilbao building taken at midday

Spain

In 2011, DigiPen opened its second international campus, DigiPen Institute of Technology Europe – Bilbao, offering two bachelor’s degrees: the BS in Computer Science in Real-Time Interactive Simulation and BFA in Digital Art and Animation.

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