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Want to know what DigiPen students are capable of creating? Check out some of these outstanding student projects in games, art, animation, and engineering.

Student Animations

Applying all of the skills and techniques they have learned in the classroom, students in the BFA in Digital Art and Animation program tackle a series of short film projects as a part of their program coursework. In addition to showcasing their technical mastery of digital tools and artistic fundamentals, these films give students the chance to discover what it means to evoke emotion through visual storytelling and bring characters to life.

Student Art

To excel in the digital arts requires more than innate talent. It takes years of discipline, study, and a keen understanding of the visual language found within nature, architecture, and the world around us. With time and dedication, students in the BFA in Digital Art and Animation program gain not only the ability to imagine new worlds altogether, but also the skills and insights to bring those ideas to life through captivating imagery. These are just a few fine examples of what our students have created at DigiPen.

Inspiring Stories

Two characters from Cricket: Jae’s Really Peculiar Game stare at many buckets of flowers.

Alumni

Alumni-Run Studio Kumiho Releases Indie JRPG, Cricket: Jae’s Really Peculiar Game

Jimmy Spencer’s fantastical story of loss, loneliness, and friendship came to life thanks to a crew of DigiPen friends.

Chris Onorati smiles in the woods next to a tree wearing his iconic Gravity Falls hat and vest.

Faculty

Beloved Lab Manager Chris Onorati Wears Many Hats (10 Identical Hats To Be Exact)

With his omnipresent support and iconic outfit, this student-turned-staff member makes a massive impact on campus.

Matt Brunner poses with his arms crossed on a tree-lined trail.

Faculty

Matt Brunner Revisits His Clay Days at Will Vinton Studios Making an M&M’s Masterpiece

At Portland’s iconic Claymation powerhouse, the DigiPen program director led the studio into a new era of CG animation.