Catch up on the latest news and events from around the DigiPen community.
Alumni
Dragons discuss their hand in crafting the game’s heroes, enemies, and high-tech shrink rays.
Check out our Q&A with Rob Simpson and Sarah Hedges, two DigiPen BFA graduates at Sucker Punch Productions who helped bring Ghost of Tsushima to life.
The former Air Force pilot, DigiPen graduate, and teacher brought all his past experiences together on the critically acclaimed sim.
DigiPen graduate Ming-Lun “Allen” Chou (2014) talks about how he landed his dream job working on games like Uncharted 4 and The Last of Us Part II.
The DigiPen BFA alumna has taken her cartooning to network television just a year after graduating.
The BS in Computer Science and Digital Audio graduate breaks down the features he contributed to the next gen game engine.
Playstation VR’s immersive new superhero simulator comes courtesy of nine DigiPen graduates.
V1 Interactive’s debut game, set 150 years in the future, features audio crafted by this BA in Music and Sound Design graduate.
Three alumni tell the story of how they landed their roles on the Relentless Studios team.
A DigiPen MFA student turned real women’s stories of harassment and assault into superhero origin stories.
The game director and DigiPen alumnus discusses Obsidian’s big new game about being small.
The DigiPen alumna puts her cute spin on a cantankerous crustacean.
Kerry Davis, one of 14 DigiPen alumni who worked on Valve’s Half-Life: Alyx, talks about his contributions to the innovative ‘gravity gloves’ and more.
At Kuku Studios, story artists Jessica Gallaher and Lauren Stutzriem delight preschoolers alongside former Pixar pros.
As co-founders of PlayEveryWare, DigiPen graduates Thomas O’Connor and Ryan Meyer specialize in bringing popular games to new consoles and audiences.
The 2019 DigiPen graduate is one of five up-and-coming artists chosen by Nickelodeon to join one of its productions.
From lightsaber combat to level design to Jedi physics, DigiPen alumni had their hands in many areas of Respawn’s new Star Wars game.
The DigiPen game design graduate’s latest title continues his penchant for perspective-warping play.
How do you design thoughtful spaces for a chaotic co-op shooter? This 2016 BA in Game Design grad breaks it down.
DigiPen graduate Kerry Davis returned to campus to talk about his unusual journey into games and recent experiences in VR development at Valve.