Catch up on the latest news and events from around the DigiPen community.
Alumni
A BFA graduate discusses his journey from DigiPen to working on the virtual reality adaptation of Pixar’s award-winning film Coco.
Allen Deutsch hopes to introduce a new type of data structure to the C++ Standard Library, one that could be of particular benefit to game developers.
A DigiPen grad discusses his work on wearable augmented reality being used in the manufacturing, aerospace, automotive and maintenance industries.
Six years after graduating, and five years since their successful Kickstarter, the DigiPen alumni at Refract Studios are ready to launch Distance v1.0
Five DigiPen alumni gathered at PAX West 2018 to give prospective students and families a taste of what it’s like to live, learn, and work at the school.
A 2003 DigiPen graduate and former DigiPen animation professor is making his feature film debut with a title that’s poised to change the industry.
A DigiPen student’s unique academic pursuits prepared her for a job with Disney she didn’t know existed — that is, until Disney came and told her themselves.
People upload speedruns of his weird joke website, trace his Smash Bros. comic for their avatars, and share his dog drawing thousands of time each Tuesday.
How three DigiPen teammates landed jobs working on the game that’s sparked a global cultural phenomenon.
Ryan Baker’s first job out of DigiPen found him working on the highest-rated game of 2018.
As a child of the early ’80s, Peter Kugler dreamed about making games long before it became his day job.
DigiPen’s Ian Shores and Nic Gulezian on their transition to virtual reality studio Highwire Games and working on its first title Golem.
Fullbright, the dev studio behind Gone Home, brought DigiPen grad Noël Clark on as the lead animator for their new narrative-driven sci-fi game, Tacoma.
We interviewed DigiPen alumni working on the block-busting phenomenon to find out.
DigiPen grads Paul Ewers and Ben Gable talk about leaving their day jobs to work on indie platformer Poi, the resurgence of 3D platformers, and more!
DigiPen grad Mikhail Davidov discusses how he went from a casual hacker to a nationally respected InfoSec expert, and how DigiPen helped him do it.
DigiPen Graduate Heather Gross on her work as art lead for Oxenfree, winner of the Independent Games Festival’s 2016 Excellence in Visual Art award.
The four DigiPen alumni who served as Lone Shark Games’ first crew of interns chat about their experience at the renowned board game house.
DigiPen Master of Fine Arts in Digital Arts graduate Isabel Anderson’s thesis work in 3D printing landed her a dream job at famous toy maker Funko.
After graduating from DigiPen, Logan Fieth ran a successful Kickstarter to fund the unique side-scroller game he’d been toying with for years.