Catch up on the latest news and events from around the DigiPen community.
Alumni
Keith Kaisershot shares the story of his journey from DigiPen’s RTIS program to his current VR programmer role at Other Ocean Interactive.
Graduate Ryan Chew talks about his journey from DigiPen to his current role on the Overwatch team at Blizzard Entertainment.
DigiPen graduate Patrick Bulman walks us through the development of GrooVR, a virtual reality project that lets you experience your music in new ways.
We caught up with DigiPen graduate Ilya Nazarov, a concept artist at Bethesda Game Studios who recently worked on the art of Fallout 4.
On Feb 6, two DigiPen alumni received the Annie Award Outstanding Achievement in Production Design for their work on The Mr. Peabody & Sherman Show.
More than 20 DigiPen Institute of Technology students and alumni helped bring 343 Industry’s Halo 5: Guardians to life.
DigiPen graduate Jesse Dunne (2010) is a producer at Undead Labs, makers of the popular State of Decay zombie survival game.
This year’s PAX Prime featured the participation and involvement of a large number of DigiPen Institute of Technology students and alumni.
Two DigiPen graduates and longtime business partners are getting set to release the first PlayStation 4 game to be developed in Mexico.
DigiPen graduate Nate Martin (2010) talks about his entrepreneurial adventure into the world of “live escape rooms.”
As a senior artist at PopCap Games, DigiPen graduate Mark Barrett’s work has been seen and enjoyed by millions of people around the world.
A group of DigiPen graduates at E-Line Media share their experience of collaborating with the Alaska Native community to develop the game Never Alone.
When Zach Aikman graduated from DigiPen in 2008, the world of indie game development was not yet the vibrant landscape it is today.
Developed by the same studio that created the popular Halo franchise, Destiny is a first-person shooter that takes place in a persistent online world.
We spoke with three DigiPen graduates at Sucker Punch Productions who helped to create the virtual playground of Infamous: Second Son.
In an office crammed with computers, game posters, cords and network cables, a young development team works on an ambitious project.
DigiPen graduate Charles Cox was on a trip to Washington, D.C., in February 2013 when an idea for a video game began to take over.
With last month’s release of Titanfall for the Xbox One, both critics and consumers have been buzzing with excitement.
DigiPen grad Chris Clark always wanted to figure out how things work. Growing up, any gadget he received for Christmas was destined to be taken apart.
Without words or dialogue, Beneath the Night Sea tells the story of a young girl living in a cold, underwater city.