Catch up on the latest news and events from around the DigiPen community.
Alumni
With last month’s release of Titanfall for the Xbox One, both critics and consumers have been buzzing with excitement.
DigiPen grad Chris Clark always wanted to figure out how things work. Growing up, any gadget he received for Christmas was destined to be taken apart.
Without words or dialogue, Beneath the Night Sea tells the story of a young girl living in a cold, underwater city.
RTIS student Allen Chou talks about earning his dream job and what he’s learned so far at the studio responsible for Uncharted and The Last of Us.
While you might not know her employer by name, you’ll probably recognize a few of the pop-culture icons DigiPen graduate Nnenna Ijiomah works with.
DigiPen graduate Mark Gabby (2007) talks about his job as a build engineer at Telltale Games.
Last year’s Transformers: Fall of Cybertron was more than just a critical hit. It set a new benchmark for innovation in game artificial intelligence.
DigiPen graduate Romina Barrett took a risk when she moved to sunny San Diego, but she quickly found success at web startup The Control Group.
DigiPen graduate Jessica Nam talks about her job as a project manager at League of Legends developer Riot Games.
As an embedded GPU software engineer for Apple, DigiPen RTIS Serge Metral helps develop the first layer of software that drives Apple’s popular iOS.
Looking back at his career so far, DigiPen graduate Bryan Singh considers himself quite fortunate.
DigiPen graduate and Zynga programmer Paul Ewers talks about his recent solo game, Star Thief, for the iPod and iPad.
Jarrett Slavin, DigiPen Bachelor of Arts in Game Design graduate, starts his own game company in Seattle called The Good Mood Creators.
We’re catching up with members of DigiPen’s 2013 graduating class to find out where they’re headed.
Rachel Downing graduated from the DigiPen BFA program, interned at Airtight Games, and will soon be a background painter at PopCap.
Nearly 30 alumni from DigiPen’s AA in 3D Computer Animation program returned to Redmond 10 years after graduating to reconnect and share memories.
We caught up with Joe Malmsten, a 2013 RTIS graduate now working as a software engineer at Self Aware Games in Oakland, California.
We caught up with Jeff Morgan, BSCS in Real-Time Interactive Simulation graduate, who interned at Zombie Studios, and will begin at Microsoft soon.
DigiPen graduate Patrick Martin uses 3D math to develop augmented reality (AR) games for the Sphero robot.
DigiPen graduate Lat Ware talks about the making of his brain-powered game, Throw Trucks With Your Mind.