Catch up on the latest news and events from around the DigiPen community.
Alumni
DigiPen graduate Adam Brennecke talks about his role in helping fund and develop Obsidian’s highly anticipated new game.
Joanna Leung is a 2010 DigiPen RTIS graduate and a level scripter at Treyarch Studios in Santa Monica, California.
DigiPen graduate Mike Gonzales has seen many sides of the game industry. And now, he’s gone indie.
Refract Studios had a successful Kickstarter for Distance, a survival driving game and spiritual successor of DigiPen student game Nitronic Rush.
DigiPen graduate Andy Luedke (2001) talks about his work on Halo 4 for Xbox 360.
We connected with the talented game developers at ArenaNet, a studio with more than 40 DigiPen graduate employees, who launched Guild Wars 2.
Alumnus David Ly takes the leap to teach game development for his alma mater in South Korea.
DigiPen graduate Elliott Davis talks about how he fulfilled his lifelong dream by working in the Japanese game industry.
Alumna Arisa Scott took an unusual path from academia to industry after she graduated from DigiPen’s Bachelor of Fine Arts program.
DigiPen graduate Scott Clary talks about his overseas adventure working as a technical artist at Icelandic game studio CCP.
Her story isn’t unusual: DigiPen student, Monolith Productions intern, hired full-time. What’s uncommon is the praise that her manager heaps upon her.
Equipped with the skills he learned at DigiPen, graduate Will Perone made good on his lifelong goal to create his own games as an entrepreneur.
Kim Swift, a graduate of DigiPen’s Bachelor of Science in Real-Time Interactive Simulation program, was recently profiled in IEEE Spectrum Magazine.
DigiPen RTIS graduates Tejeev Kohli, Brett English, Pongthep “Bank” Charnchaichujit, and Ted Rivera have a unique success story: From Tag to Portal 2.
DigiPen graduate Brittany Aubert talks about her role as producer at 5th Cell Media, makers of Super Scribblenauts for Nintendo DS.
DigiPen graduate Rob Pasquini didn’t have to quit his day job to make his own game, Monster Feed for the Apple iPad
Chris Tallman thought he’d work at a big-name game studio, but instead, he ended up programming the flight simulators for Lockheed Martin.
DigiPen graduate Tejeev Kohli talks about working at Valve, the courses that helped prepare him, and the importance of playtesting.
DigiPen graduate Marc ten Bosch was nominated as an Independent Game Festival finalist in the Excellence in Design category for his game, Miegakure.
Boost 3D, a new iPhone game by DigiPen alumnus Jonathan Lanis, has been earning some well-deserved praise lately.