Catch up on the latest news and events from around the DigiPen community.
Students
Recoil Riot was born of a wild notion: Is there such a thing as too much rocket jumping?
Developing video games from home is a tricky transition, but DigiPen student interns are adapting to the challenge.
Students put their game team projects on display for the first time in front of a digital audience.
A cosmic particle detector developed by students in the Computer Engineering program will head to space on Blue Origin’s New Shepard rocket.
At the end of each week, DigiPen’s two production labs fill with 40-plus buzzing project teams.
A simple idea to gather students for weekly Halo multiplayer evolved into so much more.
With the help of the McMillen Foundation art scholarship, two DigiPen students are eagerly pursuing their dreams of making art for video games.
Three DigiPen student game teams were invited to show off their projects to gamers and indie developers alike at DreamHack Atlanta.
With Halloween upon us, give these ghoulish games a try, if you dare.
Interested in our Music and Sound Design program? Here are some handy tips to keep in mind!
Interested in our game design programs? Here are some handy tips to keep in mind!
Interested in our Bachelor of Science programs? Here are some handy tips to keep in mind!
DigiPen students from the computer and electrical engineering program developed and tested a new algorithm for Echodyne’s EchoGuard radar system.
Representatives from close to 20 student clubs were on-hand for this year’s annual Club Fair event to talk about their planned activities.
The new Steam publishing option is a move towards greater accessibility and visibility for DigiPen student work.
Interested in our BFA program? Here are some handy tips to keep in mind!
The annual student-led tradition is a chance to showcase DigiPen games to an audience that’s eager to play.
The BS in Computer Science in Digital Audio graduate went from tinkering in Unreal as an academic exercise to getting hired to work on the real deal.
The DigiPen senior did all the design, programming, art, animation, and sound on his final project entirely on his own.
The senior game project, inspired by immersive puzzlers like Myst and The Witness, plops players in a strange, rune-filled world.