Catch up on the latest news and events from around the DigiPen community.
Students
In the second part of this 2-part series, the artists and designers of the student game Arc talk about their work and successful team dynamics.
A DigiPen student team of artists, programmers, and designers talks about the making of their epic racing game Arc.
A young man in a shirt and tie wakes up face down on a living room rug, a ball and chain shackled to his wrist.
Ian Shores is pretty good at having his hands in a lot of places at once — not surprising for someone who has played the piano since age 4.
Graduating senior Kate Pfeilschiefter has a knack for creating monsters and creatures that strike the viewer.
The DigiPen community cast their votes last week for the best student games of 2014.
This weekend, Redmond-area high school students from WaNIC will represent DigiPen at the PNW district championship of the FIRST Robotics Competition.
Thanks to an internship, alumnus Andrew Alvarez is resting more easily with a job offer at Gearbox Software, creators of the Borderlands series.
When thinking about the companies he might like to work for, senior Matt Sutherlin has always had Blizzard Entertainment at the top of his list.
Looking back, student developer Sean Chan can imagine an alternate timeline in which the game Chrono Disfunglement would never have been made.
When it comes to making games, Andrew Nack is a one-man studio. He designs. He programs. He makes art. He even composes music and sound.
The DigiPen Game Design Club offers a space for students to explore many of the things that don’t fit nicely into the traditional curriculum.
DigiPen students Pohung Chen and Jason Meisel take us behind the scenes of Perspective, a unique puzzle game with a 2D sprite moving through 3D space.
The creators of the student game Super Space _____ talk about the origins and recent success of their competive-cooperative space shooter.
See what critics are saying: download and play Perspective, an innovative puzzle platformer where players move their 2D avatar through 3D space.
Sophomore Sean Riley, one of DigiPen’s student ambassadors, provides insight for prospective students.
Sophomore-level game Douse lets players explore a lush 2D world using the power of precipitation to bring life back to a dark, withered forest.
Students in the inaugural Pre-College Program, designed for students interested in a career in games, present their final game projects.
DigiPen RTIS student team Team Disco Tank redesigns their game, Solstice, to leverage Microsoft’s latest Kinect system.
2010 DigiPen graduates reflect on their education at DigiPen and how it helped launch their careers in the game industry.