Catch up on the latest news and events from around the DigiPen community.
Alumni
How do you design thoughtful spaces for a chaotic co-op shooter? This 2016 BA in Game Design grad breaks it down.
DigiPen graduate Kerry Davis returned to campus to talk about his unusual journey into games and recent experiences in VR development at Valve.
Visitors to the Burj Khalifa in Dubai will soon be able to soar around the famous landmark in a VR experience created by DigiPen graduate Marc Moukarzel.
The Lion King marks the first time a feature-length movie was “filmed” entirely in VR, an achievement made possible by this DigiPen alumnus.
The DigiPen graduate’s winding path to the game industry led him to a studio famous for winding paths.
The digital version of the wildly popular card game makes all its implied sorcery visible, thanks to this DigiPen graduate.
Kyle Holdwick and John Hughes on making a game where relationships are the reward.
DigiPen’s 2018 Student of the Year hopes her story can help others overcome the same challenges she faced.
The second installment in our Q&A with DigiPen grad and 15-year Nintendo NPC designer and animator Satomi Asakawa.
Over the course of her 15-year career, a DigiPen grad created some of Nintendo’s most famous NPCs on series like Zelda, Mario, and Pikmin.
The BS in Computer Science and Game Design grad talks about his role on the complex clothing customization system in Rockstar’s new Wild West adventure.
The trio of BA in Game Design grads discuss the central roles they had in designing the open world of Playstation’s latest AAA title.
We caught up with one of the 10 alumni who contributed to Respawn Entertainment’s wildly successful battle royale game.
In a guest appearance, the 2018 grad discussed the steps she took to land her dream job at DreamWorks, and what life as a storyboarder is like.
The DigiPen grad and former professor returned to campus to talk about his experience working on the Oscar Award-winning film.
The valedictorian of DigiPen Redmond’s first graduating class revisits his nearly two decades at gaming giant Valve.
We talked with DigiPen graduate William Mao who recently shipped his first commercial game, Crackdown 3, as a member of Microsoft’s publishing team.
At the Allen Institute for Artificial Intelligence, Winson Han’s game design skills are helping AI see and identify the world around them.
Deepak Chennakkadan and Michael Pitaniello give us a look under the hood on their audio work at Turn 10 Studios.
The Real-Time Interactive Simulation grad went from a decade in casual games to professional sports.