Catch up on the latest news and events from around the DigiPen community.
Announcements
DigiPen’s R&D team is applying lessons drawn from its own projects to the school’s new machine learning curriculum for students.
Students
The DigiPen short film Ming has been announced as an official selection for the 2019 Seattle International Film Festival.
Stream the showcase yourself for a first look at this year’s batch of student game projects.
Alumni
The trio of BA in Game Design grads discuss the central roles they had in designing the open world of Playstation’s latest AAA title.
Check out the recipients of this year’s awards, and see what the DigiPen community had to say about these outstanding students, staff, and faculty.
We caught up with one of the 10 alumni who contributed to Respawn Entertainment’s wildly successful battle royale game.
Faculty
Formerly a model maker at Laika, Robot Chicken, and Disney, Danny Samuels now passes his skills on to students as a DigiPen professor.
In a guest appearance, the 2018 grad discussed the steps she took to land her dream job at DreamWorks, and what life as a storyboarder is like.
The DigiPen grad and former professor returned to campus to talk about his experience working on the Oscar Award-winning film.
Justin Chambers discusses his memories of attending DigiPen, life in the industry, and the joy of teaching a new generation of aspiring game makers.
The valedictorian of DigiPen Redmond’s first graduating class revisits his nearly two decades at gaming giant Valve.
DigiPen has been ranked No. 4 on The Princeton Review’s annual list of the top schools for game design in 2019.
We talked with DigiPen graduate William Mao who recently shipped his first commercial game, Crackdown 3, as a member of Microsoft’s publishing team.
At the Allen Institute for Artificial Intelligence, Winson Han’s game design skills are helping AI see and identify the world around them.
How Real-Time Interactive Simulation student Brett Cunningham helped West Seattle’s MXTreality build a unique virtual classroom.
Students gathered for the chance to chat with representatives from giants of the game and tech industry.
Deepak Chennakkadan and Michael Pitaniello give us a look under the hood on their audio work at Turn 10 Studios.
The Real-Time Interactive Simulation grad went from a decade in casual games to professional sports.
We spoke with Duncan Shields, a 1999 graduate of DigiPen’s 3D animation program who spent 11 years working on many of Rockstar Games’ classic titles.
A countdown of the 20 DigiPen student games with the highest number of downloads, featuring numbers 10 through 1.