Catch up on the latest news and events from around the DigiPen community.
Students
The senior game project, inspired by immersive puzzlers like Myst and The Witness, plops players in a strange, rune-filled world.
Alumni
DigiPen’s 2018 Student of the Year hopes her story can help others overcome the same challenges she faced.
The second installment in our Q&A with DigiPen grad and 15-year Nintendo NPC designer and animator Satomi Asakawa.
Over the course of her 15-year career, a DigiPen grad created some of Nintendo’s most famous NPCs on series like Zelda, Mario, and Pikmin.
The BS in Computer Science and Game Design grad talks about his role on the complex clothing customization system in Rockstar’s new Wild West adventure.
Announcements
Many thanks to everyone who joined us on April 28 to celebrate the graduation of the Class of 2019. Check out our full event recap.
DigiPen’s R&D team is applying lessons drawn from its own projects to the school’s new machine learning curriculum for students.
The DigiPen short film Ming has been announced as an official selection for the 2019 Seattle International Film Festival.
Stream the showcase yourself for a first look at this year’s batch of student game projects.
The trio of BA in Game Design grads discuss the central roles they had in designing the open world of Playstation’s latest AAA title.
Check out the recipients of this year’s awards, and see what the DigiPen community had to say about these outstanding students, staff, and faculty.
We caught up with one of the 10 alumni who contributed to Respawn Entertainment’s wildly successful battle royale game.
Faculty
Formerly a model maker at Laika, Robot Chicken, and Disney, Danny Samuels now passes his skills on to students as a DigiPen professor.
In a guest appearance, the 2018 grad discussed the steps she took to land her dream job at DreamWorks, and what life as a storyboarder is like.
The DigiPen grad and former professor returned to campus to talk about his experience working on the Oscar Award-winning film.
Justin Chambers discusses his memories of attending DigiPen, life in the industry, and the joy of teaching a new generation of aspiring game makers.
The valedictorian of DigiPen Redmond’s first graduating class revisits his nearly two decades at gaming giant Valve.
DigiPen has been ranked No. 4 on The Princeton Review’s annual list of the top schools for game design in 2019.
We talked with DigiPen graduate William Mao who recently shipped his first commercial game, Crackdown 3, as a member of Microsoft’s publishing team.
At the Allen Institute for Artificial Intelligence, Winson Han’s game design skills are helping AI see and identify the world around them.