Catch up on the latest news and events from around the DigiPen community.
Students
The student game Flickers has been selected for the PAX 10 indie showcase in Seattle.
Industry
As a professional composer for more than 30 years, David Kitay has collaborated with some of Hollywood’s most celebrated comedic directors.
Faculty
Having worked in the game industry for close to 25 years, DigiPen instructor Ellen Beeman knows a thing or two about the business of making games.
The International Serious Play Awards selected DigiPen student game Chained as a Gold winner in its “Games for Good” category.
In the second part of this 2-part series, the artists and designers of the student game Arc talk about their work and successful team dynamics.
A DigiPen student team of artists, programmers, and designers talks about the making of their epic racing game Arc.
A young man in a shirt and tie wakes up face down on a living room rug, a ball and chain shackled to his wrist.
Alumni
In an office crammed with computers, game posters, cords and network cables, a young development team works on an ambitious project.
Ian Shores is pretty good at having his hands in a lot of places at once — not surprising for someone who has played the piano since age 4.
Graduating senior Kate Pfeilschiefter has a knack for creating monsters and creatures that strike the viewer.
The DigiPen community cast their votes last week for the best student games of 2014.
DigiPen instructor Jeremy Holcomb’s board game, The Duke, recently won a Mensa Select seal at the 2014 Mensa Mind Games event.
DigiPen graduate Charles Cox was on a trip to Washington, D.C., in February 2013 when an idea for a video game began to take over.
Dr. Barnabas Bede’s new book, Mathematics of Fuzzy Sets and Fuzzy Logic, was chosen for Computing Review’s Best of 2013 list of books and articles.
This weekend, Redmond-area high school students from WaNIC will represent DigiPen at the PNW district championship of the FIRST Robotics Competition.
With last month’s release of Titanfall for the Xbox One, both critics and consumers have been buzzing with excitement.
DigiPen grad Chris Clark always wanted to figure out how things work. Growing up, any gadget he received for Christmas was destined to be taken apart.
Announcements
In its fifth annual report, The Princeton Review again named DigiPen Institute of Technology one of the leading schools for the study of game design.
Without words or dialogue, Beneath the Night Sea tells the story of a young girl living in a cold, underwater city.
Thanks to an internship, alumnus Andrew Alvarez is resting more easily with a job offer at Gearbox Software, creators of the Borderlands series.