Catch up on the latest news and events from around the DigiPen community.
Industry
Mike Ambinder, an experimental psychologist at Valve, talks with students about intrinsic-versus-extrinsic behavior motivators in games.
Alumni
We’re catching up with members of DigiPen’s 2013 graduating class to find out where they’re headed.
Rachel Downing graduated from the DigiPen BFA program, interned at Airtight Games, and will soon be a background painter at PopCap.
Nearly 30 alumni from DigiPen’s AA in 3D Computer Animation program returned to Redmond 10 years after graduating to reconnect and share memories.
We caught up with Joe Malmsten, a 2013 RTIS graduate now working as a software engineer at Self Aware Games in Oakland, California.
We caught up with Jeff Morgan, BSCS in Real-Time Interactive Simulation graduate, who interned at Zombie Studios, and will begin at Microsoft soon.
Faculty
DigiPen instructor and animation veteran Peter Moehrle talks about his path to DigiPen.
DigiPen graduate Patrick Martin uses 3D math to develop augmented reality (AR) games for the Sphero robot.
Students
Looking back, student developer Sean Chan can imagine an alternate timeline in which the game Chrono Disfunglement would never have been made.
When it comes to making games, Andrew Nack is a one-man studio. He designs. He programs. He makes art. He even composes music and sound.
DigiPen instructor and 3D animator Suzanne Kaufman branches out into the realm of writing and illustrating children’s books.
DigiPen graduate Lat Ware talks about the making of his brain-powered game, Throw Trucks With Your Mind.
Community
U.S. Congresswoman Suzan DelBene visited the campus to meet with students, executives, and more.
Richard Garfield, creator of the popular card game Magic: The Gathering, shared his insights with students in DigiPen’s GAT 210 course.
James Portnow wants to see the game industry grow up, and in more ways than one.
DigiPen graduate Adam Brennecke talks about his role in helping fund and develop Obsidian’s highly anticipated new game.
Since 2008, DigiPen Research & Development has worked with Lotus F1 to develop a virtual “race dashboard” system, contributing to 30 podium finishes.
Announcements
For the fourth year in a row, The Princeton Review has named DigiPen Institute of Technology one of the best schools to study Game Design.
Nintendo veteran and DigiPen instructor Lawrence Schwedler directs the Sound Design programs to work in perfect harmony with DigiPen’s other degrees.
The DigiPen Game Design Club offers a space for students to explore many of the things that don’t fit nicely into the traditional curriculum.