Catch up on the latest news and events from around the DigiPen community.
Community
Seattle’s Pacific Science Center launched its first new permanent exhibit in over a decade, and DigiPen Institute of Technology helped make it happen.
Alumni
DigiPen graduate Andy Luedke (2001) talks about his work on Halo 4 for Xbox 360.
Faculty
DigiPen art professor Doug Parry’s latest body of work, the “Comedy of Terrors,” is a grab bag of familiar gags presented in a series of 22 paintings.
Industry
Andreas Deja, Disney animator for Lion King, speaks with students during a visit to DigiPen as the keynote speaker for the 2012 Digital Art Festival.
Students
Sophomore Sean Riley, one of DigiPen’s student ambassadors, provides insight for prospective students.
Sophomore-level game Douse lets players explore a lush 2D world using the power of precipitation to bring life back to a dark, withered forest.
We connected with the talented game developers at ArenaNet, a studio with more than 40 DigiPen graduate employees, who launched Guild Wars 2.
Pixar animators, artists, and programmers worked together to achieve new levels of detail in the rendering and simulation of hair and clothing.
Alumnus David Ly takes the leap to teach game development for his alma mater in South Korea.
More than 900 people of all ages came to DigiPen’s Redmond campus last Saturday to enjoy the food, games, and other entertainment at DigiPen Day 2012.
DigiPen graduate Elliott Davis talks about how he fulfilled his lifelong dream by working in the Japanese game industry.
Students in the inaugural Pre-College Program, designed for students interested in a career in games, present their final game projects.
Alumna Arisa Scott took an unusual path from academia to industry after she graduated from DigiPen’s Bachelor of Fine Arts program.
DigiPen graduate Scott Clary talks about his overseas adventure working as a technical artist at Icelandic game studio CCP.
Announcements
“She works hard to make sure students can take the necessary classes when they need to. She is accommodating and works miracles.”
Her story isn’t unusual: DigiPen student, Monolith Productions intern, hired full-time. What’s uncommon is the praise that her manager heaps upon her.
Equipped with the skills he learned at DigiPen, graduate Will Perone made good on his lifelong goal to create his own games as an entrepreneur.
Jazno Francoeur brings his experience to the Art Department Director role for the DigiPen Singapore and Spain campuses.
Kim Swift, a graduate of DigiPen’s Bachelor of Science in Real-Time Interactive Simulation program, was recently profiled in IEEE Spectrum Magazine.
On September 26, 2011, DigiPen (USA) launched DigiPen Europe-Bilbao, to grow innovation in the video game and animation industries.