Catch up on the latest news and events from around the DigiPen community.
Students
Students in the inaugural Pre-College Program, designed for students interested in a career in games, present their final game projects.
Alumni
Alumna Arisa Scott took an unusual path from academia to industry after she graduated from DigiPen’s Bachelor of Fine Arts program.
DigiPen graduate Scott Clary talks about his overseas adventure working as a technical artist at Icelandic game studio CCP.
Announcements
“She works hard to make sure students can take the necessary classes when they need to. She is accommodating and works miracles.”
Her story isn’t unusual: DigiPen student, Monolith Productions intern, hired full-time. What’s uncommon is the praise that her manager heaps upon her.
Equipped with the skills he learned at DigiPen, graduate Will Perone made good on his lifelong goal to create his own games as an entrepreneur.
Faculty
Jazno Francoeur brings his experience to the Art Department Director role for the DigiPen Singapore and Spain campuses.
Kim Swift, a graduate of DigiPen’s Bachelor of Science in Real-Time Interactive Simulation program, was recently profiled in IEEE Spectrum Magazine.
On September 26, 2011, DigiPen (USA) launched DigiPen Europe-Bilbao, to grow innovation in the video game and animation industries.
Industry
Glenn Vilppu, a former animator at Walt Disney, Warner Brothers, and DreamWorks animation studios and author visits with DigiPen’s BFA students.
DigiPen RTIS student team Team Disco Tank redesigns their game, Solstice, to leverage Microsoft’s latest Kinect system.
DigiPen RTIS graduates Tejeev Kohli, Brett English, Pongthep “Bank” Charnchaichujit, and Ted Rivera have a unique success story: From Tag to Portal 2.
As you make your way through Portal 2, don’t forget about the contributions that DigiPen students have made to this award-winning franchise.
Valve Animator Karen Prell talks about her early career as a Jim Henson puppeteer and her transition to character animation for films and games.
DigiPen professor Claire Joly impresses upon her students that video games are more than just technology - they also communicate.
DigiPen graduate Brittany Aubert talks about her role as producer at 5th Cell Media, makers of Super Scribblenauts for Nintendo DS.
DigiPen graduate Rob Pasquini didn’t have to quit his day job to make his own game, Monster Feed for the Apple iPad
Chris Tallman thought he’d work at a big-name game studio, but instead, he ended up programming the flight simulators for Lockheed Martin.
DigiPen graduate Tejeev Kohli talks about working at Valve, the courses that helped prepare him, and the importance of playtesting.
2010 DigiPen graduates reflect on their education at DigiPen and how it helped launch their careers in the game industry.