Catch up on the latest news and events from around the DigiPen community.
Students
When members of student game team Nuclear Lunch decided to make a 3D action adventure for their junior-level project, it took a team effort to pull it off.
Alumni
The BS in Computer Science and Digital Audio graduate breaks down the features he contributed to the next gen game engine.
Playstation VR’s immersive new superhero simulator comes courtesy of nine DigiPen graduates.
Recoil Riot was born of a wild notion: Is there such a thing as too much rocket jumping?
Community
Due to the COVID-19 pandemic, faculty, students, and staff have discovered new ways to achieve educational excellence through remote learning.
V1 Interactive’s debut game, set 150 years in the future, features audio crafted by this BA in Music and Sound Design graduate.
Announcements
DigiPen’s statement regarding Black Lives Matter and being part of the solution.
Three alumni tell the story of how they landed their roles on the Relentless Studios team.
A DigiPen MFA student turned real women’s stories of harassment and assault into superhero origin stories.
Developing video games from home is a tricky transition, but DigiPen student interns are adapting to the challenge.
The game director and DigiPen alumnus discusses Obsidian’s big new game about being small.
Students put their game team projects on display for the first time in front of a digital audience.
The DigiPen alumna puts her cute spin on a cantankerous crustacean.
Check out the recipients of this year’s awards and see what the DigiPen community had to say about these outstanding students, staff, and faculty.
A cosmic particle detector developed by students in the Computer Engineering program will head to space on Blue Origin’s New Shepard rocket.
Faculty
Far from your typical geography courses, Geography and Cartography for Worldbuilding mixes academic science with art.
In the first of our DigiPen Direct video series, BFA program director Jazno Francoeur gives a visual effects lesson on how to draw an avalanche in motion.
A brief rundown of the unusual technical tricks that made our animated comic possible.
Having worked on classics of the genre himself, the professor runs down his favorite games for connecting with others.
Kerry Davis, one of 14 DigiPen alumni who worked on Valve’s Half-Life: Alyx, talks about his contributions to the innovative ‘gravity gloves’ and more.