Catch up on the latest news and events from around the DigiPen community.
Announcements
A brief rundown of the unusual technical tricks that made our animated comic possible.
Faculty
Having worked on classics of the genre himself, the professor runs down his favorite games for connecting with others.
Alumni
Kerry Davis, one of 14 DigiPen alumni who worked on Valve’s Half-Life: Alyx, talks about his contributions to the innovative ‘gravity gloves’ and more.
At Kuku Studios, story artists Jessica Gallaher and Lauren Stutzriem delight preschoolers alongside former Pixar pros.
An animated comic with Program Director Prasanna Ghali on what sets DigiPen apart.
Students
At the end of each week, DigiPen’s two production labs fill with 40-plus buzzing project teams.
For the 11th straight year, The Princeton Review has named DigiPen Institute of Technology one of the top five game design schools.
As co-founders of PlayEveryWare, DigiPen graduates Thomas O’Connor and Ryan Meyer specialize in bringing popular games to new consoles and audiences.
The 2019 DigiPen graduate is one of five up-and-coming artists chosen by Nickelodeon to join one of its productions.
Pamela Mathues champions the work of DigiPen student animators from behind the scenes, and the awards are piling up.
A simple idea to gather students for weekly Halo multiplayer evolved into so much more.
With the help of the McMillen Foundation art scholarship, two DigiPen students are eagerly pursuing their dreams of making art for video games.
Three DigiPen student game teams were invited to show off their projects to gamers and indie developers alike at DreamHack Atlanta.
DigiPen’s final year of the decade was full of impressive projects, exciting developments, and alumni success.
From lightsaber combat to level design to Jedi physics, DigiPen alumni had their hands in many areas of Respawn’s new Star Wars game.
Program director Lawrence Schwedler explains why the Zelda title is “the apex of non-linear game audio” and how he teaches his students with it.
The DigiPen game design graduate’s latest title continues his penchant for perspective-warping play.
A study analyzed the long-term value of investing in higher education and found DigiPen among the very top in Washington and the nation.
Industry
Students got the opportunity to scan their faces for use in future Undead Labs games.
The retro console classics were some of the animators’ first assignments as full-time Disney employees.