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Set in a monochromatic 2D nightmare world, it’s up to you to help a young girl navigate her way past monsters and obstacles. To overcome her fears, and to make it through the moody puzzle-platformer, she’ll have to close her eyes though. The unique gameplay mechanic simultaneously turns the screen black while opening up other avenues forward as our hero relies on her other senses to advance.

Because so much of the game requires you to close your eyes to proceed, Team Indoor Sunglasses realized how important dynamic audio would be to the gameplay. Monsters’ footsteps and breathing sounds increase in volume as they draw closer to you, the music decreasing in volume so you can hear them approaching. Similarly, the player’s own sound effects become important, walking and jumping noises being the only feedback to confirm your control inputs when the screen is black.

Awards and Recognition

  • 2014 IndieCade

    Finalist

Game Screenshots

  • Two grey monsters surround a girl, one behind her, one baring its teeth in front of her.
  • A girl stands in the middle of a creepy grey bedroom with a smoky black field blocking the way forward.
  • A girl looks at a burning photograph and end table that have been knocked to the ground.

The Team

  • Neil Frankwick

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Producer

  • Enrique Rodriguez

    BS in Computer Science and Game Design

    Role: Game Designer

  • Hsi-Hung Shih

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Technical Director

  • Kazutoyo Yamamoto

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Product Manager


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