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A highly stylized first person shooter, Glitch thrusts you into a geometric, cube-based world to fend off growing waves of foes. Upgrade your weapons as you go and take advantage of the room’s rapidly shifting terrain if you want to survive as long as you can.

You’ve probably heard the term “particle systems” thrown around when game developers talk about making certain kinds of special effects with computer graphics. Glitch derives its unique visuals from the fact that particles were used not only in its special effects, but to construct every entity in the game.

Game Screenshots

  • The player aims a claw-like weapon composed of hundreds of cascading purple squares
  • A grid-based room composed of white, pink, and purple squares

The Team

  • Brian Basallo

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Audio Director/Audio

  • Kevin Carey

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Networking

  • Cale Haskell

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Technical Director

  • Cody Haskell

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Designer

  • John Schleppy

    BS in Computer Science in Real-Time Interactive Simulation

    Role: Physics


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