Years after a mysterious calamity befalls an underground city, a young monk in training returns to their abandoned homeland. Wielding a magical chakram to traverse the ruins and fight off corrupted golems, discover and defeat the source of their power in this third-person action adventure.
Created by Nuclear Lunch
Shania Williams
BA in Game Design
Role: Producer, UX, UI, Camera Designer, User Researcher
Collin Cromwell
BA in Game Design
Role: Game Director, System, Narrative Designer
Adolfo Makoukdji
BFA in Digital Art and Animation
Role: Art Producer, 3D Animator, Rigger, VFX Artist
A.D. Taeza
BFA in Digital Art and Animation
Role: Art Director, Concept, Story, UI Artist
Joshua Mickelson
BA in Music and Sound Design
Role: Audio Lead
Michael Crouch
BS in Computer Science and Game Design
Role: Design Director, Combat Designer, AI Programmer
Benjamin Fox
BS in Computer Science in Real-Time Interactive Simulation
Role: Tech Director, Gameplay, Systems, Tools Programmer
Anja Thomsen
BFA in Digital Art and Animation
Role: 2D & 3D Environment, Concept Artist
Caleb Hesse
BFA in Digital Art and Animation
Role: 3D Modeler, Texture Artist
Hannes Wassenhove
BFA in Digital Art and Animation
Role: Rigger, 3D Animator
Robert Lasica
BFA in Digital Art and Animation
Role: Procedural Artist
Chris Dalton
BA in Game Design
Role: Encounter, UX Designer
Gabriel Ling
BA in Game Design
Role: Level, Narrative Designer
August McCubbin
BS in Engineering and Sound Design
Role: Audio Programmer
Jared Joyal
BS in Computer Science in Real-Time Interactive Simulation
Role: Gameplay, UI Programmer
Matt Haynie
BS in Computer Science in Real-Time Interactive Simulation
Role: Graphics, Tools Programmer