Most competitive sports boil down to “keep control of the ball” and “score goals.” But in top-down party shooter Quasar, a few more exciting layers are added on top. For one, the field is a futuristic neon arena full of obstacles and enemies. Then there’s the fact that up to four players control one of nine spacecraft, each with their own unique class, weapon type and stats. Think of it as soccer meets Pac-Man, with a lot of laser beams and flames thrown in.
Awards and Recognition
The Team
James Dircks
BA in Game Design
Role: User Research
John Erbert
BA in Game Design
Role: Systems Design
Justin Fleming
BA in Game Design
Role: General Design
Joshua Greene
BS in Computer Science in Real-Time Interactive Simulation
Role: Audio Programmer
Quinn Layton
BA in Game Design
Role: General Design
Quintin Steiner
BS in Computer Science in Real-Time Interactive Simulation
Role: Graphics Programmer