Yes, Reprise is music-driven, but don’t call it a “rhythm” game – it’s an “audio-reactive action FPS” set in a dazzling sci-fi world. Since your gun is powered by the music you make, you’ll have to blast your robotic enemies to the beat, changing your play style as you unlock new instruments and phrases to fuel your aural assault.
Awards and Recognition
The Team
Greg Dixon
Faculty
Role: Audio Lead
Axel Garcia
BS in Computer Science in Real-Time Interactive Simulation
Role: AI Programmer
Nicholas Gulezian
BS in Computer Science in Digital Audio
Role: Producer
Mariah Millard
BFA in Digital Art and Animation
Role: Art Director
Grant Mumford
BFA in Digital Art and Animation
Role: Environment Modeler, Creature Artist
Iris Rahmel
BFA in Digital Art and Animation
Role: Character Rigger
Anthony Saulls
BS in Computer Science in Real-Time Interactive Simulation
Role: Tech Director, Programmer
Steven Saulls
Faculty
Role: Composer, Sound Design
Alexander Schwab
BS in Computer Science in Real-Time Interactive Simulation
Role: Game Director, Game Programmer
Abigail Snider
BFA in Digital Art and Animation
Role: Art Producer, Texture Artist
John Wilson
BFA in Digital Art and Animation
Role: Character Sculptor, Environment Artist
Antoine Zanchetta
BS in Computer Science in Real-Time Interactive Simulation
Role: Systems Designer, Game Programmer