Set in a variety of virtual training simulations, this parkour-based first-person shooter sends players running and wall-jumping through destructible, abstract landscapes that shift unpredictably as you traverse them.
Awards and Recognition
The Team
Nathaniel Gieber
BS in Computer Science
Role: Voxel Programmer
Jake Mathern
BS in Computer Science in Real-Time Interactive Simulation
Role: Graphics Programmer
Jacob McLeman
BS in Computer Science
Role: Tech Director
Thomas Parrish
BA in Music and Sound Design
Role: Sound Designer
Julian Sullivan
BS in Computer Science
Role: Producer
Alan Tsang
BS in Computer Science
Role: Gameplay Programmer