Catch up on the latest news and events from around the DigiPen community.
Faculty
James Portnow wants to see the game industry grow up, and in more ways than one.
Alumni
DigiPen graduate Adam Brennecke talks about his role in helping fund and develop Obsidian’s highly anticipated new game.
Industry
Since 2008, DigiPen Research & Development has worked with Lotus F1 to develop a virtual “race dashboard” system, contributing to 30 podium finishes.
Announcements
For the fourth year in a row, The Princeton Review has named DigiPen Institute of Technology one of the best schools to study Game Design.
Students
The DigiPen Game Design Club offers a space for students to explore many of the things that don’t fit nicely into the traditional curriculum.
Joanna Leung is a 2010 DigiPen RTIS graduate and a level scripter at Treyarch Studios in Santa Monica, California.
Nintendo veteran and DigiPen instructor Lawrence Schwedler directs the Sound Design programs to work in perfect harmony with DigiPen’s other degrees.
DigiPen students Pohung Chen and Jason Meisel take us behind the scenes of Perspective, a unique puzzle game with a 2D sprite moving through 3D space.
DigiPen graduate Mike Gonzales has seen many sides of the game industry. And now, he’s gone indie.
The creators of the student game Super Space _____ talk about the origins and recent success of their competive-cooperative space shooter.
Barnabas Bede describes the book as part textbook, part research monograph, offering an introduction to a subject he teaches at DigiPen.
Refract Studios had a successful Kickstarter for Distance, a survival driving game and spiritual successor of DigiPen student game Nitronic Rush.
Pixar veteran Mark Henne shares his experience and lessons with students as a full-time DigiPen art faculty member.
See what critics are saying: download and play Perspective, an innovative puzzle platformer where players move their 2D avatar through 3D space.
Overseeing the DigiPen ceramics studio is art Instructor Ken Turner, who will be offering courses in ceramics design, structure, and techniques.
Community
Seattle’s Pacific Science Center launched its first new permanent exhibit in over a decade, and DigiPen Institute of Technology helped make it happen.
DigiPen graduate Andy Luedke (2001) talks about his work on Halo 4 for Xbox 360.
DigiPen art professor Doug Parry’s latest body of work, the “Comedy of Terrors,” is a grab bag of familiar gags presented in a series of 22 paintings.
Andreas Deja, Disney animator for Lion King, speaks with students during a visit to DigiPen as the keynote speaker for the 2012 Digital Art Festival.
Sophomore Sean Riley, one of DigiPen’s student ambassadors, provides insight for prospective students.