Stressed out workers at an overbearing mega-corporation in the future are taking part in their employer’s strange new morale booster event: free-for-all arena combat. Take control of one of the four employees in the 2.5-D office fight club and use your jetpack, stun baton, and dash attack to get ahead in the game’s rotating goal-based rounds.
The Team
Pearce Bergh
BS in Computer Science in Real-Time Interactive Simulation
Role: Tools Programmer
Jeremy Canceko
MFA in Digital Arts
Role: UI Artist
Lucas Carpenter
BS in Computer Science in Real-Time Interactive Simulation
Role: Physics Programmer
Arend Danielek
BS in Computer Science in Real-Time Interactive Simulation
Role: Gameplay Programmer
Jason Ericson
BS in Computer Science and Game Design
Role: Creative Director
Johnathan Henke
BA in Music and Sound Design
Role: Sound Designer
Adam Kenney
MFA in Digital Arts
Role: Enivironmental Artist
Paul Kranich
BA in Game Design
Role: Lead Designer
Robert Marchesani
BS in Computer Science in Real-Time Interactive Simulation
Role: Technical Director
Elisabeth Morrell
MFA in Digital Arts
Role: Art Director
Katherine Picchi
BS in Computer Science in Real-Time Interactive Simulation
Role: Modeler
Brendan Rebbetoy
BS in Computer Science in Real-Time Interactive Simulation
Role: Animator
Katelyn Simon
MFA in Digital Arts
Role: Artist
Keith Tallon
BS in Computer Science and Game Design
Role: Producer