This multiplayer top-down shooter pits up to four players against each other in custom built modular vehicles. As the battle progresses and players take damage, they also lose some of those modular parts, resulting in dynamic, rapidly-shifting gameplay.
The Team
Andrew Alvarez
BS in Computer Science in Real-Time Interactive Simulation
Role: Physics Programmer
Adam Balk
BS in Computer Science in Real-Time Interactive Simulation
Role: Gameplay Programmer
Garrett Cavanaugh
BS in Computer Science in Real-Time Interactive Simulation
Role: Modeler
John Dusseau
BS in Computer Science in Real-Time Interactive Simulation
Role: Lead Producer
Michael Fletcher
BS in Computer Science in Real-Time Interactive Simulation
Role: Graphics Programmer
Kevin Kaufman
BFA in Digital Art and Animation
Role: Animator
Valdis Matas
BS in Computer Science in Real-Time Interactive Simulation
Role: Lead Artist
David McKenzie
BA in Game Design
Role: Designer
Shawn Pearce
BS in Computer Science in Real-Time Interactive Simulation
Role: Art Pipeline
Mark Quigley
BFA in Digital Art and Animation
Role: Audio
Roy Scott
BS in Computer Science in Real-Time Interactive Simulation
Role: Lead Programmer
Kevin Sheehan
BA in Game Design
Role: Lead Designer