Catch up on the latest news and events from around the DigiPen community.
Faculty
Animation professor Randall Ng reflects on the creative journey that turned him from a Transformers fan to an official franchise artist.
With his omnipresent support and iconic outfit, this student-turned-staff member makes a massive impact on campus.
At Portland’s iconic Claymation powerhouse, the DigiPen program director led the studio into a new era of CG animation.
Dr. Barnabas Bede, program director for the BS in Computer Science in Machine Learning, highlights three avenues of DigiPen-led research in Explainable AI.
From the original Game Boy to the Nintendo DS, the DigiPen professor revisits his 14 years developing handheld games.
The DigiPen humanities professor and award-winning poet reflects on the cross-pollination of games, new media, and traditional literature.
From the classroom to the big screen, this DigiPen professor continues to find new venues to share his deep knowledge of astrophysics and astronomy.
From a game design bible to a portable mini oven cookbook, see what DigiPen faculty have been up to in the world of books and publishing.
Twelve faculty members help reimagine Program Director Lawrence Schwedler’s original Game Boy Advance score for Nintendo’s 2024 Switch update.
On the 30th anniversary of their debut, MFA Program Director Mark Henne looks back on his early computer graphics work on Coca-Cola’s iconic polar bear commercials.
Two decades before landing at DigiPen, Beeman wrote and produced one of the era’s biggest PC gaming hits, setting new precedents in game narrative.
Here’s a look at DigiPen’s newest full-time faculty and their unique backgrounds in games, education, and more.
Before this Digital Arts lecturer taught Dragons at DigiPen, he helped bring them to life in a DreamWorks classic.
From animating perilous yetis to enriching students and game teams at DigiPen, senior lecturer Brigitte Samson puts teamwork at the forefront.
The DigiPen principal lecturer brought his industry expertise to Geneva to reduce hearing loss risk in video games.
DigiPen’s Animation and Production Department Chair revisits his days bringing Jedi to life at Lucasfilm Singapore.
In DES 365, design students learn why some games just feel better than others, and how to make their own interactive experiences shine.
Last month, the IndieCade Horizons Faculty of Excellence Awards recognized Sonia Michaels, chair of DigiPen’s Department of Humanities and Social Sciences.
A new film by Seattle filmmaker Clare Chun, created with the help of four DigiPen faculty, recently made its European debut at the Animation Day in Cannes.
From the breathtaking sights of Spain to the historically rich streets of Lisbon, DigiPen faculty member Steffon Moody uses his worldwide experiences to revitalize the classroom.