Catch up on the latest news and events from around the DigiPen community.
Students
BFA students Hwa Min Jung, Annie Hanson, and Joe Rouverol discuss their award-winning entries.
Learn how student art and animation teams collaborate to produce festival-ready films.
A crew of game design students turned their classroom studies into award-winning contest submissions.
In a year that bridged the digital and the physical, Dragons found success and crafted a resilient campus culture.
The BA in Game Design program features six specialty tracks. In this article, we explore the ins and outs of user research.
The BA in Game Design program features six specialty tracks. In this article, we explore the ins and outs of user experience design.
The BA in Game Design program features six design concentrations. In this article, we explore the ins and outs of technical design.
The BA in Game Design program features six design concentrations. In this article, we explore the ins and outs of narrative design.
The BA in Game Design program features six design concentrations. In this article, we explore the ins and outs of level design.
Learn what to expect from your senior year DigiPen game team project course.
The BA in Game Design program features six design concentrations. In this article, we explore the ins and outs of systems design.
Learn what to expect from your junior year DigiPen game team project course.
Learn what to expect from your sophomore year DigiPen game team project course.
Learn what to expect from your freshman year DigiPen game team project course.
For the DigiPen students of Spicy Dice Studios, their Dark Souls-inspired action adventure game Metamorphos was a two-year gamble that paid off.
Be sure to check out the dozens of student game trailers, and see what DigiPen students were up to throughout the 2020-21 academic year.
For their sophomore project, three Dragons use the power of neural networks to optimize treatment of glioblastoma multiforme.
With hundreds of reviews (and Let’s Play streams too), these DigiPen projects are finding fast fans.
The DigiPen students of team MooseBear take a look back at the making of their 3D hack-and-slash adventure starring a sword-collecting robot knight.
When members of student game team Nuclear Lunch decided to make a 3D action adventure for their junior-level project, it took a team effort to pull it off.