Catch up on the latest news and events from around the DigiPen community.
Students
With Halloween upon us, give these ghoulish games a try, if you dare.
Interested in our Music and Sound Design program? Here are some handy tips to keep in mind!
Faculty
The exhibition, featuring original artwork from 26 DigiPen faculty, is on display at the Bellevue Art Museum through January 5, 2020.
Interested in our game design programs? Here are some handy tips to keep in mind!
Alumni
How do you design thoughtful spaces for a chaotic co-op shooter? This 2016 BA in Game Design grad breaks it down.
Interested in our Bachelor of Science programs? Here are some handy tips to keep in mind!
DigiPen students from the computer and electrical engineering program developed and tested a new algorithm for Echodyne’s EchoGuard radar system.
Announcements
After years of increasing student interest in the subject, DigiPen is opening the new academic pathway to all undergraduates.
Representatives from close to 20 student clubs were on-hand for this year’s annual Club Fair event to talk about their planned activities.
The new Steam publishing option is a move towards greater accessibility and visibility for DigiPen student work.
DigiPen graduate Kerry Davis returned to campus to talk about his unusual journey into games and recent experiences in VR development at Valve.
Visitors to the Burj Khalifa in Dubai will soon be able to soar around the famous landmark in a VR experience created by DigiPen graduate Marc Moukarzel.
Interested in our BFA program? Here are some handy tips to keep in mind!
DigiPen’s resident narrative design expert lists her gold standards of the discipline.
The annual student-led tradition is a chance to showcase DigiPen games to an audience that’s eager to play.
The Lion King marks the first time a feature-length movie was “filmed” entirely in VR, an achievement made possible by this DigiPen alumnus.
The DigiPen graduate’s winding path to the game industry led him to a studio famous for winding paths.
The professor on a quest to “play every game at least once” lists his personal favorites.
The digital version of the wildly popular card game makes all its implied sorcery visible, thanks to this DigiPen graduate.
Kyle Holdwick and John Hughes on making a game where relationships are the reward.