Catch up on the latest news and events from around the DigiPen community.
Announcements
DigiPen has been ranked No. 4 on The Princeton Review’s annual list of the top schools for game design in 2019.
Alumni
We talked with DigiPen graduate William Mao who recently shipped his first commercial game, Crackdown 3, as a member of Microsoft’s publishing team.
At the Allen Institute for Artificial Intelligence, Winson Han’s game design skills are helping AI see and identify the world around them.
Students
How Real-Time Interactive Simulation student Brett Cunningham helped West Seattle’s MXTreality build a unique virtual classroom.
Students gathered for the chance to chat with representatives from giants of the game and tech industry.
Deepak Chennakkadan and Michael Pitaniello give us a look under the hood on their audio work at Turn 10 Studios.
The Real-Time Interactive Simulation grad went from a decade in casual games to professional sports.
We spoke with Duncan Shields, a 1999 graduate of DigiPen’s 3D animation program who spent 11 years working on many of Rockstar Games’ classic titles.
A countdown of the 20 DigiPen student games with the highest number of downloads, featuring numbers 10 through 1.
A countdown of the 20 DigiPen student games with the highest number of downloads, featuring numbers 20 through 11.
In honor of DigiPen’s 30th anniversary, we’re revisiting a classic student game that went viral before it even released.
A BFA graduate discusses his journey from DigiPen to working on the virtual reality adaptation of Pixar’s award-winning film Coco.
Student games from DigiPen’s inaugural BS in Real-Time Interactive Simulation cohort are collected, featuring animated GIFs captured in-game.
Allen Deutsch hopes to introduce a new type of data structure to the C++ Standard Library, one that could be of particular benefit to game developers.
Industry
The author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design, discusses her work on Fortnite during a campus visit.
A DigiPen grad discusses his work on wearable augmented reality being used in the manufacturing, aerospace, automotive and maintenance industries.
Community
The futuristic structure is the result of a four year team effort that included consultation with Profs. Ellen Beeman and Jen Sward.
Six years after graduating, and five years since their successful Kickstarter, the DigiPen alumni at Refract Studios are ready to launch Distance v1.0
Five DigiPen alumni gathered at PAX West 2018 to give prospective students and families a taste of what it’s like to live, learn, and work at the school.
Students, alumni, faculty and staff gathered to celebrate DigiPen’s past, present and future.