Catch up on the latest news and events from around the DigiPen community.
Faculty
DigiPen instructor Jeremy Holcomb has a long history with game development.
Alumni
DigiPen graduate Romina Barrett took a risk when she moved to sunny San Diego, but she quickly found success at web startup The Control Group.
Industry
Washington Governor Jay Inslee paid a visit to DigiPen’s Redmond campus to meet with lawmakers, game industry leaders, and technology educators.
Russell Brower, the lead composer and director of audio for Blizzard Entertainment, offered an inspiring guest lecture to students.
DigiPen graduate Jessica Nam talks about her job as a project manager at League of Legends developer Riot Games.
We talked with three DigiPen faculty about their paths into programming and their approaches to teaching computer science and software development.
DigiPen instructor Ken Turner shares his love of pottery and his story of how he learned the craft.
As an embedded GPU software engineer for Apple, DigiPen RTIS Serge Metral helps develop the first layer of software that drives Apple’s popular iOS.
Looking back at his career so far, DigiPen graduate Bryan Singh considers himself quite fortunate.
DigiPen graduate and Zynga programmer Paul Ewers talks about his recent solo game, Star Thief, for the iPod and iPad.
Jarrett Slavin, DigiPen Bachelor of Arts in Game Design graduate, starts his own game company in Seattle called The Good Mood Creators.
Mike Ambinder, an experimental psychologist at Valve, talks with students about intrinsic-versus-extrinsic behavior motivators in games.
Rachel Downing graduated from the DigiPen BFA program, interned at Airtight Games, and will soon be a background painter at PopCap.
We’re catching up with members of DigiPen’s 2013 graduating class to find out where they’re headed.
Nearly 30 alumni from DigiPen’s AA in 3D Computer Animation program returned to Redmond 10 years after graduating to reconnect and share memories.
We caught up with Joe Malmsten, a 2013 RTIS graduate now working as a software engineer at Self Aware Games in Oakland, California.
We caught up with Jeff Morgan, BSCS in Real-Time Interactive Simulation graduate, who interned at Zombie Studios, and will begin at Microsoft soon.
DigiPen graduate Patrick Martin uses 3D math to develop augmented reality (AR) games for the Sphero robot.
DigiPen instructor and animation veteran Peter Moehrle talks about his path to DigiPen.
Students
Looking back, student developer Sean Chan can imagine an alternate timeline in which the game Chrono Disfunglement would never have been made.