Catch up on the latest news and events from around the DigiPen community.
Industry
Pixar animators, artists, and programmers worked together to achieve new levels of detail in the rendering and simulation of hair and clothing.
Community
More than 900 people of all ages came to DigiPen’s Redmond campus last Saturday to enjoy the food, games, and other entertainment at DigiPen Day 2012.
Alumni
Alumnus David Ly takes the leap to teach game development for his alma mater in South Korea.
DigiPen graduate Elliott Davis talks about how he fulfilled his lifelong dream by working in the Japanese game industry.
Students
Students in the inaugural Pre-College Program, designed for students interested in a career in games, present their final game projects.
Alumna Arisa Scott took an unusual path from academia to industry after she graduated from DigiPen’s Bachelor of Fine Arts program.
DigiPen graduate Scott Clary talks about his overseas adventure working as a technical artist at Icelandic game studio CCP.
Announcements
“She works hard to make sure students can take the necessary classes when they need to. She is accommodating and works miracles.”
Her story isn’t unusual: DigiPen student, Monolith Productions intern, hired full-time. What’s uncommon is the praise that her manager heaps upon her.
Equipped with the skills he learned at DigiPen, graduate Will Perone made good on his lifelong goal to create his own games as an entrepreneur.
Faculty
Jazno Francoeur brings his experience to the Art Department Director role for the DigiPen Singapore and Spain campuses.
Kim Swift, a graduate of DigiPen’s Bachelor of Science in Real-Time Interactive Simulation program, was recently profiled in IEEE Spectrum Magazine.
On September 26, 2011, DigiPen (USA) launched DigiPen Europe-Bilbao, to grow innovation in the video game and animation industries.
Glenn Vilppu, a former animator at Walt Disney, Warner Brothers, and DreamWorks animation studios and author visits with DigiPen’s BFA students.
DigiPen RTIS student team Team Disco Tank redesigns their game, Solstice, to leverage Microsoft’s latest Kinect system.
DigiPen RTIS graduates Tejeev Kohli, Brett English, Pongthep “Bank” Charnchaichujit, and Ted Rivera have a unique success story: From Tag to Portal 2.
As you make your way through Portal 2, don’t forget about the contributions that DigiPen students have made to this award-winning franchise.
Valve Animator Karen Prell talks about her early career as a Jim Henson puppeteer and her transition to character animation for films and games.
DigiPen professor Claire Joly impresses upon her students that video games are more than just technology - they also communicate.
DigiPen graduate Brittany Aubert talks about her role as producer at 5th Cell Media, makers of Super Scribblenauts for Nintendo DS.