Catch up on the latest news and events from around the DigiPen community.
Alumni
The DigiPen graduate reflects on merging her love for opera with digital art and going her own way as an MFA.
Students
Check out trailers for the game projects that DigiPen students created during the 2021-22 academic year.
BFA students Hwa Min Jung, Annie Hanson, and Joe Rouverol discuss their award-winning entries.
Announcements
Please join us in celebrating the students, staff, and faculty members who led by example throughout the 2021-22 academic year.
Faculty
In his Advanced Physicality in Animation course, Jandro suits up and distills a decade of motion capture experience for students.
DigiPen’s senior game design lecturer and resident Star Wars aficionado breaks down his picks for the five best games set in a galaxy far, far away.
We’d like to extend a warm welcome to the new faculty who joined DigiPen this past year, as well as congratulate those who have been recently promoted.
The senior quest designer and DigiPen alumna breaks down her role on Guerrilla Games’ post-apocalyptic hit.
We’re excited to announce two new scholarships for DigiPen students that were made possible thanks to a charitable donation from ProbablyMonsters.
What began as a hobby turned into something much bigger for DigiPen grad Howard Wang, a designer and professional voice actor with more than 150 credits.
The Princeton Review names DigiPen a top five game design school in North America and abroad for the 13th consecutive year.
Learn how student art and animation teams collaborate to produce festival-ready films.
The DigiPen grad discusses his career serving up record-setting shows and blockbuster movies.
The DigiPen graduate discusses programming interactive experiences with an acclaimed international art collective.
A crew of game design students turned their classroom studies into award-winning contest submissions.
If you’ve played any recent games in the popular series from GIANTS Software, you’ve likely seen the handiwork of DigiPen grad Armando Angelo Panciotto.
A few of the 50-plus alumni at 343 Industries break down their experience on the genre-defining series’ latest entry.
Double Fine character artist Zahra Amirabadi and gameplay programmer Juli Gregg break down their work on the long-awaited cult-classic sequel.
In a year that bridged the digital and the physical, Dragons found success and crafted a resilient campus culture.
The BA in Game Design program features six specialty tracks. In this article, we explore the ins and outs of user research.